CP-01…04Publishing services

Distribution, funding, marketing, and the work nobody puts in a trailer

Four services, each available on its own. Every deliverable below is something we do; none of it is a promise about how the market will respond.

CP-01One build, every checkpoint on the map.

Global Multi-Platform Distribution

We take a finished game through store setup, platform submission and release logistics on PC, console and mobile, and we keep the storefront pages maintained after launch.

  • Steam
  • Epic Games Store
  • PlayStation
  • Xbox
  • Nintendo Switch
  • App Store
  • Google Play
Full detail

What that includes

  • Store page setup and maintenance on Steam and the Epic Games Store
  • Console submission and certification handling for PlayStation, Xbox and Nintendo Switch
  • Mobile release management on the App Store and Google Play
  • Regional pricing, tax and payout administration through our publishing account
  • Build, patch and DLC release scheduling across platforms
  • Storefront asset delivery: capsules, trailers, descriptions and localised metadata

Platform access always remains subject to each platform holder’s own approval process. We prepare and submit; the platform decides.

CP-02Milestone-based advances against future revenue.

Indie Developer Funding & Co-Financing

For titles we sign, we can fund part of the remaining development against the title’s future revenue, paid out on agreed milestones and recouped from the game’s earnings.

Full detail

What that includes

  • Milestone plan written with the studio, with acceptance criteria per milestone
  • Advance paid on accepted milestones, recouped from the title’s net revenue
  • Production budget review and cash-flow planning across the build
  • Co-production support where we take part of the work rather than only the cost
  • Revenue reporting for the studio for as long as the agreement runs

A publishing advance is a commercial agreement between two businesses. It is not a loan, deposit, security, investment product or public offering, and we give no financial advice.

CP-03From first reveal to the long tail.

PR, Community & Global Marketing

We plan and run the campaign around a release: press and creator outreach, storefront and social presence, festival and event submissions, and the community channels the game lives in.

Full detail

What that includes

  • Campaign plan and beat sheet from announcement through launch and post-launch
  • Press and content-creator outreach, review key distribution and embargo handling
  • Steam Next Fest, showcase and festival submissions
  • Community setup and moderation on Discord and the social platforms that fit the game
  • Paid media planning and buying, with spend and results reported to the studio
  • Trailer and capsule production briefs, and asset delivery to storefronts

Coverage, wishlists and audience growth depend on the game and the market. We report what a campaign actually did; we do not promise numbers in advance.

CP-04The unglamorous half that decides whether you ship.

QA, Localization & Console Porting

Test passes against platform requirements, localisation into the languages that matter for the title, and porting work to bring a PC build to console and handheld.

  • PlayStation
  • Xbox
  • Nintendo Switch
  • Steam Deck
Full detail

What that includes

  • Functional and compliance QA against each platform’s technical requirements
  • Certification pre-checks before a build goes to a platform holder
  • Localisation and LQA, including in-game text, storefront copy and legal strings
  • Console and handheld porting, performance passes and controller/input work
  • Accessibility review against platform guidance
  • Bug triage with the studio through a shared tracker

Age ratings are issued by rating boards (PEGI, ESRB, USK, IARC) and platform holders, never by us. We prepare and submit the questionnaires.

Publishing outcomes depend on the game, the market and the launch window. We do not promise sales, revenue, wishlists, chart positions, platform approval or store featuring.

Store and platform names are used to describe where we distribute. They are trademarks of their owners and their use does not imply endorsement, partnership or approval.