CVR status: The Danish Central Business Register (CVR) shows Checkpoint Nomad (CVR 45843653) as Ceased (Ophørt) with cessation date 26.06.2026, per the register extract dated 2026-09-02. This website does not describe the registration as active. Full register details. Operated contact: info@checkpointnomad.com.

CP-00Video game publishing · Denmark (EU) · CVR 45843653

Guiding exceptional indie games across global checkpoints

We provide funding, cross-platform distribution, marketing power and co-development for ambitious game developers worldwide — from the first playable build to the patch you ship two years after launch.

CVR
45843653since 01.10.2025
Register status
CeasedOphørt · 26.06.2026
Based in
TaastrupDenmark (EU)
Contact
Correspondencevia info@checkpointnomad.com

Publishing route

7 checkpoints

  1. CP-00 · You submit

    Signal

  2. CP-01 · We play it

    Evaluation

  3. CP-02 · We agree in writing

    Terms

  4. CP-03 · We co-drive

    Production

  5. CP-04 · We handle platforms

    Certification

  6. CP-05 · We run the campaign

    Launch

  7. CP-06 · We keep going

    Live

Read the full route

CP-01…04Core services

Four things a studio needs that are hard to do alone

We do not sell a bundle. A studio can come to us for one of these and keep the rest in-house — the agreement says which of the four we are actually doing.

CP-01

Global Multi-Platform Distribution

One build, every checkpoint on the map.

We take a finished game through store setup, platform submission and release logistics on PC, console and mobile, and we keep the storefront pages maintained after launch.

Details
CP-02

Indie Developer Funding & Co-Financing

Milestone-based advances against future revenue.

For titles we sign, we can fund part of the remaining development against the title’s future revenue, paid out on agreed milestones and recouped from the game’s earnings.

Details
CP-03

PR, Community & Global Marketing

From first reveal to the long tail.

We plan and run the campaign around a release: press and creator outreach, storefront and social presence, festival and event submissions, and the community channels the game lives in.

Details
CP-04

QA, Localization & Console Porting

The unglamorous half that decides whether you ship.

Test passes against platform requirements, localisation into the languages that matter for the title, and porting work to bring a PC build to console and handheld.

Details

CP-05The route

How a game gets from your build to a storefront

Seven checkpoints, written down so a studio knows exactly what happens after it presses send — and where the decisions that are not ours to make sit.

No announced titles yet

Checkpoint Nomad opened for submissions in its first year of operation. We publish a title on this page once an agreement is signed and the studio has agreed to the announcement — not before. Nothing here is a placeholder for a game that does not exist.

Submit your demo and you could be the first entry on this page.
CP-00

Checkpoint 1 of 7 · You submit

Signal

A build or vertical slice, a short design document and the honest state of the project. Playable beats polished — we would rather see a rough loop that works than a trailer that hides one.

See the services behind it

1 / 7

CP-06Selection

What actually gets a yes

Published in full, so you can decide whether to spend a week on a pitch before you send it.

A loop we can play

An executable build beats a document. Ten minutes that hold up is the strongest thing you can send.

A team that has shipped something

A game jam entry, a mod, a small release. Evidence you finish things matters more than studio size.

A market we can reach

We are honest when a genre is outside what we know how to sell. A no from us is not a verdict on your game.

A realistic remaining scope

What is left to build, in months and money, with the risks named rather than smoothed over.

CP-07How we do business

The boring commitments, in writing

A publisher asks a studio to hand over years of work. These are the terms of that trade, stated before you ask.

No fee to be read

We never charge a developer to submit, evaluate, list or consider a game. If anyone asks you for money in our name, it is not us — write to info@checkpointnomad.com.

Nothing binding until signed

Submitting a pitch does not create a publishing agreement. Any deal is set out in a signed contract, and we do not charge developers a fee to read or evaluate a submission. Your build and design documents stay yours, and we do not pass them to anyone outside the assessment.

Identity you can check

Legal name, registered address and CVR 45843653 are printed on every page and linked to the public registers. CVR status is Ceased (Ophørt) since 26.06.2026. MOMS (EU VAT) is shown only with its VIES status on the company identity page. Company identity.

CP-08Questions

Asked before every deal

Does it cost anything to submit a game to Checkpoint Nomad?

No. Reading and assessing a submission is free, and we never ask a developer to pay to be considered, listed or published.

Who owns the intellectual property if you publish my game?

The studio keeps its IP. What a publishing agreement grants is the right to publish and distribute the title on agreed platforms and territories for an agreed term, set out in a signed contract.

What does publishing funding actually mean?

Development funding is a commercial publishing agreement financed from Checkpoint Nomad’s own capital and recouped from revenue of the published title. It is not a loan, deposit, security, investment product or public offering, and we give no financial advice.

Will you guarantee sales, wishlists or store featuring?

Publishing outcomes depend on the game, the market and the launch window. We do not promise sales, revenue, wishlists, chart positions, platform approval or store featuring.

Who issues the age rating for a published title?

Age ratings are issued by the platform holders and rating boards (PEGI, ESRB, USK, IARC), never by the publisher. A title carries no rating here until the board has issued one.

Send us the build, not the pitch deck

Ten minutes that hold up tells us more than forty slides. Every submission is read by a person, and you get an answer either way.

Open the pitch portal