The studio keeps its IP
A publishing agreement grants publishing and distribution rights for agreed platforms, territories and a term. It does not transfer ownership of the game.
CVR status: The Danish Central Business Register (CVR) shows Checkpoint Nomad (CVR 45843653) as Ceased (Ophørt) with cessation date 26.06.2026, per the register extract dated 2026-09-02. This website does not describe the registration as active. Full register details. Operated contact: info@checkpointnomad.com.
//about-usAbout Checkpoint Nomad
Checkpoint Nomad is a sole proprietorship that published video games from Denmark. The CVR record (45843653) shows status Ceased (Ophørt) from 26.06.2026. This site documents the publishing model and lists the full register extract.
The name is the argument. A game crosses a long route between a working prototype and a player pressing buy: store setup, platform certification, ratings, localisation, a launch window that has to be chosen rather than stumbled into, and the patches that follow. Most of those checkpoints are administrative, unglamorous and expensive to learn twice.
A publisher earns its share by owning that route so the studio can keep building the game. That is the whole proposition: funding where a project needs it, store relationships we establish under a signed publishing agreement, campaigns planned and run by the team for each signed title, and QA and porting that start before the code freeze rather than after it.
We are a young registration — started on 01.10.2025 and shown in CVR as ceased from 26.06.2026. What that means for a studio talking to us today: this site is informational, correspondence goes to info@checkpointnomad.com, and any future publishing work would require an active registration or a new entity.
Publishing outcomes depend on the game, the market and the launch window. We do not promise sales, revenue, wishlists, chart positions, platform approval or store featuring.
//principlesHow we work
A publishing agreement grants publishing and distribution rights for agreed platforms, territories and a term. It does not transfer ownership of the game.
If we fund development, the advance is recouped from the title’s revenue on terms stated in the contract, and the studio gets revenue reporting for as long as the agreement runs.
A no arrives as a written answer, not as silence. It is a judgement about fit and about what we know how to sell.
Reading a pitch is free. Any request for payment to be evaluated, listed or published is not coming from us.
//routeThe route
A build or vertical slice, a short design document and the honest state of the project. Playable beats polished — we would rather see a rough loop that works than a trailer that hides one.
Two people play the build and write the assessment: what the game is, who it is for, what it still needs. You get the written answer either way, including a no.
Scope, milestones, revenue split, rights, territories and term. Nothing is a deal until both signatures exist, and the studio keeps its IP.
Milestone reviews, funding released on acceptance, QA passes running alongside the build instead of after it, and localisation planned before the text is frozen.
Store setup, technical requirement checklists, rating questionnaires and submission to each platform holder. Approval is theirs to give; the preparation is ours.
Announcement, press and creator outreach, festival slots, paid media where it earns its place, and the community channels staffed on release day.
Patch and DLC scheduling, storefront upkeep, seasonal beats and revenue reporting to the studio for as long as the agreement runs.